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d&b Fanblock brings crowd noise back to empty stadiums

d&b Fanblock brings crowd noise back to empty stadiums

d&b Fanblock brings crowd noise back to empty stadiums

d&b audiotechnik has partnered with theatrical creative sound designer Autograph to codevelop and launch a stadium sound application that creates a live crowd atmosphere at empty sports events. The new application, d&b Fanblock, delivers a real-time, controlled sound solution to venues without fans or with a reduced number of fans onsite. By using a d&b sound system inside the arena, the application creates a multichannel surround sound system which, when combined with Autograph’s Stadium Sound playback software, means stadiums are filled with the sound of fans. The system is scalable and can be put in any size stadium or arena around the world.

The basic audio content consists of non-team-specific sounds including background “bed” loops to provide a continual atmosphere within the stadium and a library of sound cues that can be triggered by operators in reaction to the action on the pitch. The custom sound design package offers club-specific chants made possible through Autograph’s content partner, FanChants. Autograph’s Stadium Sound creates a live crowd atmosphere at sports events that can be dynamically controlled in real time to respond to the events of the game. The system is operated live by engineers in the stadium in order to follow the energy levels and punctuate the dramatic moments as they happen.

“By partnering with Autograph, we’ve come up with a revolutionary new sound solution,” commented Amnon Harman, CEO of d&b audiotechnik. “No longer will sports teams hear the echo of empty stadiums and venues; instead, with d&b Fanblock, they will once again hear the strength and passion of their fans while on the field.”

Fanblock uses the matrix functions of the DS100 Signal engine to distribute audio to the d&b loudspeaker system. As the backbone of d&b Soundscape, the DS100 Signal engine enables further enhancement of d&b Fanblock through its En-Scene software. Users can take advantage of object-based signal management, allowing complex sound events to be moved dynamically around the stadium in real time, and add additional detail to the effect of Stadium Sound in response to the actions on the field. This means the sound engineer can make spectator chants grow from one section before building out to fill the entire stadium.

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